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Thread Statistics | Show CCP posts - 6 post(s) |

Solbright alt
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Posted - 2007.05.16 11:48:00 -
[1]
Originally by: Matthew
Originally by: Solbright
Originally by: Solbright The server won't drop a client. The client has to send a disconnect event.
That is worthy of some testing. Kill the client without logging off. Then use a different account to go have a look at that system. You should still be showing in local.
I'd imagine that will hold until you login again or till DT.
If the server is expecting a client response and doesn't receive one in a specified time, the server will drop that client, at which point you will emergency warp and disappear in the same way as if you logged off.
Won't happen. Emergency warps need a trigger. Non-activity from the remote end is not a good trigger in an event system. What might be a trigger is a low-level network connection loss. Dunno, this sort of detail is beyond of my knowledge. Another possible trigger is the server node overloading internally triggering auto warp.
Quote: If the server relied on a client disconnect message, it would end up with hundreds of zombie connections by the time DT comes around.
I'm not talking about the network layer. The disconnect event is game level. And, of course, can be from either end. The server can send it also at DT. The details at the network level are not obvious from observation.
Quote: However, it is true that in a connection issue situation, the client will not always detect when the server has dropped it - it only seems to realise when it next tries to contact the server and can't. That's why if you go afk for a few hours and come back, it can appear to drop on the first thing you do - it actually dropped at some undetermined time while you were afk, but the client only realised it when you tried to do something.
I'd say this goes both ways as neither the client or server are looking for a response to their respective events.
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Solbright alt
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Posted - 2007.05.16 12:29:00 -
[2]
Originally by: OneSock I've been in the game since sept 2005 and since then lag has always been a major issue ...
Expand on this please. Define symptoms of lag.
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Solbright alt
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Posted - 2007.05.16 23:51:00 -
[3]
Originally by: OneSock
Originally by: Solbright alt
Originally by: OneSock I've been in the game since sept 2005 and since then lag has always been a major issue ...
Expand on this please. Define symptoms of lag.
Ever been to Jita ?
Lots. It's lag free. At least so close to it it don't matter.
Quote: 1 .Undocking do a black screen because of the lag loading all the ships outside station ?
I think that might be the client losing the plot. Prolly via packet loss. Normal time is only a few seconds. I relog if it goes blank for more than about 20 seconds.
Quote: 2. Modules taking 10 seconds to activate in a busy mission hub ?
Agreed, that is lag.
Quote: 3. Warping into a mission and waiting while the grid loads, then finding your already down to half your armor ?
That's not lag. That's stutter. Your client is frozen struggling with the all the input from the server.
Quote: 4. Of course the major one that pops up all the time is jumping into another system to engage an enemy fleet but once your loaded you find your in your pod/in clone station.
Again, stutter. You display is frozen. If this was lag then everyone would be in the same boat waiting for the server.
Hmmm, there is one more possibility. You have a connection problem. This can cause lag and packet loss. And it'll affect you but no others. This of course is not a problem with the cluster either.
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Solbright alt
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Posted - 2007.05.17 12:52:00 -
[4]
Originally by: Ender Ti'kai One extremely simple thing that could to vastly increase enjoyability be done is the option to drastically decrease texture quality and a much lower resolution setting! In fact, an option to remove the images of ships from display altogether would help many people out a LOT, especially with larger and larger numbers being seen in major, decisive combat. Please, please, please implement this CCP!
Got my vote for this one.
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Solbright alt
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Posted - 2007.05.17 12:54:00 -
[5]
Originally by: ry ry Besides, how on earth would logging into sisi tell you anything about lag on tranq when it's blatantly a capacity issue?
No way it's a capacity issue.
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Solbright alt
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Posted - 2007.05.17 13:00:00 -
[6]
Originally by: Matthew Even if you're sitting in station afk, anyone entering or leaving local, the station guest list, any other chat updates, wallet/evemail flashes etc, will all generate an event to be sent to the client.
Would cool to get confirmation on how the low level network interacts here. Ie: Does it really use ACKs?
You're prolly right though, it sounds like a worth while error checking function.
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Solbright alt
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Posted - 2007.05.17 13:12:00 -
[7]
Originally by: ry ry
Originally by: Solbright alt
Originally by: ry ry Besides, how on earth would logging into sisi tell you anything about lag on tranq when it's blatantly a capacity issue?
No way it's a capacity issue.
i can't be bothered to type it again.
That's no help. What are your symtoms?
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Solbright alt
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Posted - 2007.05.17 13:36:00 -
[8]
Originally by: ry ry mainly nausea.
it goes away when i stop reading the forum.
Cool, enjoyable I assume.
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Solbright alt
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Posted - 2007.05.19 13:52:00 -
[9]
Originally by: ry ry cheers for the update.
i know it makes no difference to yo lot fixing the problem whether we know the score or not, but it is kinda nice to have a some idea why we can't login. :)
I suspect you're living with the USA-London connection problem. Which is nothing to do with Tranquility.
That said, CCP's ISP has given notice of outages for maintenance this weekend, I think, so you're in luck for an early fix maybe.
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Solbright alt
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Posted - 2007.05.20 01:13:00 -
[10]
Edited by: Solbright alt on 20/05/2007 01:13:07
Originally by: ry ry
Originally by: Solbright alt I suspect you're living with the USA-London connection problem. Which is nothing to do with Tranquility.
i'm uk based, my isp is european, a trace route dosen't leave europe and maintainins a good throughput all the way.
Excellent. Dunno why you can't login then. I've never had any login problems aside from extended/unplanned DT's.
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Solbright alt
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Posted - 2007.05.23 12:21:00 -
[11]
Originally by: Catarina Caldone I can also get the profiles of each of my characters on both of my accounts. Being a complete network dummy, it just strikes me as odd that I can connect to TQ through EveMon, but not through the client.
It's acting like it's either being blocked or the client program is busted.
If you have access to another PC you could start by trying from there. Or reinstall Eve from another freshly downloaded copy of the installer. Another approach might be to take your PC to another place with a different internet connection. I'm sure you can think of other alternatives also.
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Solbright alt
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Posted - 2007.05.29 12:20:00 -
[12]
Edited by: Solbright alt on 29/05/2007 12:46:08
*EDIT: Typo
Originally by: Acoco Osiris All I have to say is that I live in the Midwest, and the only severe lag I get is in three situations A) Jita (of course) B) Warping into a new deadspace area C) Heavy combat with a few friends when lots of enemies, drones, and missiles = lag (this could quite possibly be on my end, since my computer is outdated)
A) Jita may be a little laggy on occasion. I've not personally noticed any though. I suspect you are talking about stutter.
B/C) Stutter is not a lag problem.
So, to summarise, lag isn't a problem for you at any time. And I suspect that goes for many others that complain about lag also. They are blaming the wrong thing for their frustrations.
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Solbright alt
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Posted - 2007.05.29 23:28:00 -
[13]
Originally by: Andrue
Originally by: Solbright alt So, to summarise, lag isn't a problem for you at any time. And I suspect that goes for many others that complain about lag also. They are blaming the wrong thing for their frustrations.
A year or so ago I'd have been inclined to agree with you
Interesting, I'd be inclined to say the opposite. Lag was more noticable a year ago. Where as stutter was less so.
Quote: but having recently moved to The Forge and had to make the occasional trip to Jita (implants mainly) I have to correct you. Lag does exist. Most of the time when I enter Jita through a gate it 'only' takes half a minute for the overview to populate and for the local menu to become available. Most of the time it 'only' takes twice that (the best part of a minute) for me to be able to warp away from a station after undocking.
Yeah, I've read about such occurances. I guess I'm just not on at those times or there is another issue creating the lag that some are experiencing.
My main has lived a couple of jumps from Jita all it's life and always shopped there.
Dunno, some have lag, some don't. I'm more concerned that some are blaming Tranquility for stutter problems when Tranquility has nothing to do with it. And they should be complaining about how bad the stutter has got instead.
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Solbright alt
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Posted - 2007.05.31 11:15:00 -
[14]
Originally by: MOmlV6026 I know all about U.S. health care law, but not consumer law. However, I expect the same principals apply, ...
While I don't have a problem with your expectations of CCP it prolly should be pointed out that US law is not relevant. You need to be looking at International law instead. Or Iceland law.
As for the lack of updates, I guess it's a case of all done and sorted last week. Nothing to report other than all fixed.
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Solbright alt
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Posted - 2007.05.31 11:32:00 -
[15]
Ah, an update on Monday this week:
Originally by: CCP Wrangler The main issue right now seems to be hardware, it's broken and needs to be fixed. I'll post and ETA as soon as I can.
Maybe not all peachy yet but there's your update. :)
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Solbright alt
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Posted - 2007.05.31 11:56:00 -
[16]
And this one earlier today, the latest connection drop. Not that it's talking about Tranquility but it'll impact on some in a similar manner.
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Solbright alt
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Posted - 2007.06.03 02:00:00 -
[17]
I've not had any hassles with connection at all. Everything has been sweet for me throughout the repairs.
You could try filing a web page petition, asking for status of repairs with reference to this thread.
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Solbright alt
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Posted - 2007.06.03 02:11:00 -
[18]
Originally by: Sylfamas I say what others have said. Delete ALL trial accounts that have expired for more than 2 months. Permit only one trial account per IP ADRESS for every 6 months. That should fix it.
That might kill a few active alts, mine included, but it sure won't do **** for lag unless it also stops people being active in Eve. And that would be a slightly brain-dead thing to want.
Btw, lag is rarely an issue for me. Stutter on the other hand is huge and is keeping me from playing Eve in any serious manner - hense I'm using a trial account to post this. But stutter is not related to the cluster or internet performance so I'll keep it short for this thread.
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Solbright alt
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Posted - 2007.06.03 02:21:00 -
[19]
For those still not able to connect, prolly should be reading Server and Website connection issues for some ISPs.
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